LITEPAPER · V1.0 · AUGUST 2026

REAL WAR ASSET.
NOT THAT RWA.

A fully on-chain war game on Robinhood Chain. Two armies. One clock. Winner takes the $LOOT.

LP-01THESIS

On-chain gaming keeps shipping sealed boxes: hidden odds, trust-me treasuries, countdown theater. WARHOOD ships the opposite. Every mechanic is a contract you can read. Every number is a block you can query.

The name is a deliberate collision. "RWA" sells you tokenized paper; Real War Asset sells you nothing — it hands you a battlefield where the rules cannot lie, because the rules are code. NOTHING CLASSIFIED. EVERYTHING ON-CHAIN.

The product is not a promise of value. The product is a war you can verify.

LP-02WHY ROBINHOOD CHAIN

Robinhood Chain (mainnet 4663) is young, fast, and carries something no other chain has: a native stock-token ecosystem with real retail attention — and almost no entertainment layer built on top of it. The first-mover slots are wide open.

WARHOOD claims the war-game slot, and plugs into what makes this chain unique instead of ignoring it: the WAR CHEST converts battle proceeds into a target Stock asset on-chain and hands it to active soldiers. A game native to its terrain.

LP-03GAME LOOP
> ENLIST — service check, claim 30 airdrop credits
> OPEN FIRE — pick RED or BLUE, 5 $LOOT minimum per shot
> HEARTBEAT 300s — keep your side's quota or face the 60s RED ZONE
> SETTLE — wei-exact, zero oracles: 70 winners / 10 miners / 10 chest / 5 roll / 5 burn
> RANK UP — 1 $LOOT = 10 XP, defeat pays 1.5×, RECRUIT → WARLORD
> PAYDAY — chest converts to the target Stock asset, Merkle claim for active FIREPOWER
> REPEAT — the battlefield never sleeps

Full mechanics, parameters, and contract addresses: FIELD MANUAL.

LP-04TOKENOMICS
GENESIS 1,000,000 $LOOT — DISCLOSED ON-CHAIN
  • Hard cap 21,000,000 — enforced by contract, never by policy.
  • Burn-anchored emission. Season emission halves over time and is anchored to burn: supply growth is throttled by what battles destroy. Every pot burns 5%; weapon and fortress spends feed burn + chest rails.
  • Market open. Single-sided liquidity from approximately $0.05, inside a hard price band of $0.05–$5.00 (100×). Pool fee 1%. A 60-minute TWAP drives in-game conversion.
  • Transfer tax. 5% buy / 5% sell, routed on-chain by TAX ROUTER.
  • Utility only. $LOOT exists for OPEN FIRE, DEPLOY, and UPGRADE. Nothing else is promised.
LP-05FAIR LAUNCH
  • No VC. No presale. No private round. Everyone enters through the same gate.
  • Project allocation: 10% — disclosed at genesis, visible on-chain, same rules as everyone else.
  • 48-hour TIMELOCK. Every privileged change is public for 48 hours before it can execute. You will always see it coming.
  • One source of truth. Contract addresses are published on warhood.fun — and only there.
LP-06ROADMAP
PHASE 0 — LIVE FIRE (NOW)

Full loop live on testnet 46630. Public code, public drills, public numbers.

PHASE 1 — MAINNET GO

Season 1 on chain 4663. Opening theme: CASHCAT vs DOGE.

PHASE 2 — ARSENAL DEPTH

Leaderboards, rank insignia, richer fortress play.

PHASE 3 — PLAYER WARS

Player-created battle themes. The community builds the next front.

LP-07RISK DISCLOSURE

WARHOOD is experimental software. A public test suite gates every release, but no on-chain system is risk-free. Fight only with what you can afford to lose.

$LOOT is a utility game token with no promise of value. Nothing on this page is financial advice or an offer of any kind.

Battle themes are cosmetic skins. Settlement never reads or depends on any third-party token's price.

Access may be restricted in some jurisdictions. You are responsible for your own compliance.