FIELD MANUAL · REV A · TESTNET 46630

FIELD MANUAL

Everything you need to fight. Every rule on this page is enforced by contract, not by promise. When in doubt, read the chain.

SEC-01QUICK START
01 · CONNECT

UPLINK

Open app.warhood.fun. Desktop: injected wallets (MetaMask, OKX). Mobile: WalletConnect — including Robinhood Wallet. Approve the network prompt when your wallet asks to add Robinhood Chain.

02 · ENLIST

SERVICE CHECK

Open the ENLIST tab and run SERVICE CHECK. Enlisted wallets claim 30 airdrop credits (Merkle-gated, 14-day claim window; unclaimed credits return to the vault). Credits OPEN FIRE without spending wallet $LOOT.

03 · OPEN FIRE

PICK A SIDE

Enter the WAR ROOM and choose your army. Minimum shot: 5 $LOOT. Your side must keep the HEARTBEAT — see SEC-02.

RED CORPS BLUE BLOC

NETWORK DETAILS
FIELDTESTNET (LIVE FIRE)MAINNET
Chain ID466304663 — TBA AT LAUNCH
CurrencyETHETH
RPChttps://rpc.testnet.chain.robinhood.comTBA
Explorerrobinhoodchain.blockscout.comTBA

The app prompts your wallet to add the network automatically. Manual setup is only needed for exotic wallets.

SEC-02THE BATTLE
  • MUSTERING. A battle arms when the pot reaches 500 $LOOT and at least 3 shots are on the board. If it never arms within 72 hours, the battle voids and every shot is fully refundable — hit RECLAIM in your SERVICE RECORD.
  • LIVE FIRE. War runs in 300-second HEARTBEAT windows. Each window, each side must meet its war-funds quota to stay alive.
  • RED ZONE. Miss a quota and your side enters a 60-second RED ZONE. No rescue fire before the clock hits zero means defeat.
  • SETTLEMENT. The surviving side takes the pot. Tie: 100% of the pot rolls over into the next battle. Settlement is wei-exact and computed purely from chain state — zero oracles, no price feed can decide a war.
SEC-03SPOILS — BATTLE POT SPLIT
WEI-EXACT · ENFORCED BY CONTRACT
  • 70% — WINNERS. Split pro-rata across the winning side's shots. Claim from your SERVICE RECORD.
  • 10% — MINERS. Routed to MINING YARD crews. See SEC-05.
  • 10% — WAR CHEST. Feeds PAYDAY. See SEC-05.
  • 5% — ROLLOVER. Seeds the next battle pot. The war never starts from zero.
  • 5% — BURN. Destroyed permanently. Every battle shrinks supply.
SEC-04XP & RANKS
  • Fire to earn XP. Every 1 $LOOT fired earns 10 XP, claimable after settlement.
  • Defeat pays experience. The losing side earns 1.5× XP. Blood is a teacher.
  • Season cap. XP is capped at 100,000 per wallet per season.
  • Five ranks. RECRUIT → TROOPER → VETERAN → COMMANDER → WARLORD. XP gates are displayed in the WAR ROOM.
  • Ranks are unlocks, never a payout. Insignia, cosmetics, and fortress-tier gates — nothing else.
SEC-05MINING & WAR CHEST
MINING YARD

KEEP THE MACHINE RUNNING

Mining crews receive 10% of every battle pot on top of season emission. Deploy weapons (W0 → W7) and upgrade your fortress (T1 → T5) to raise FIREPOWER.

WAR CHEST · PAYDAY

WAR RATIONS

The chest collects 10% of every pot. On a 24-hour cycle, PAYDAY converts the chest into the target Stock asset (slippage hard-capped at 3% on-chain) and publishes a Merkle claim for active fortress FIREPOWER. Rations for soldiers on the wall — claim them from WAR CHEST.

SEC-06$LOOT
  • Utility game token. $LOOT exists for OPEN FIRE, DEPLOY, and UPGRADE. Nothing else is promised.
  • Genesis 1,000,000. 50% battle-pool liquidity · 30% airdrop · 10% marketing · 10% project — disclosed on-chain from day one.
  • Hard cap 21,000,000. Enforced by contract.
  • Burn-anchored emission. Season emission halves over time and is anchored to burn — supply growth is throttled by what battles destroy.
  • Transfer tax. 5% buy / 5% sell, routed on-chain by TAX ROUTER.
SEC-07SECURITY & TRANSPARENCY
  • Zero-oracle settlement. Battles settle from chain state only. No price feed, no off-chain judge, no admin override on outcomes.
  • 48-hour TIMELOCK. Every privileged change is public for 48 hours before it can execute.
  • Anti-phishing. Official surfaces are warhood.fun, app.warhood.fun, and X @WarHoodFun — nothing else. We never DM first. Nobody legitimate will ever ask for your seed phrase.
SEC-08BATTLE THEMES

Every battle carries a theme — two banners for two armies. Themes are cosmetic skins: settlement math never reads, references, or depends on any faction token's price. Your side wins by keeping the HEARTBEAT, not by any chart.

Opening event: CASHCAT vs DOGE. Further fronts — including player-built themes — follow the roadmap in the Litepaper.